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Luck โ€” The Secret Stat

Luck (vanilla attribute generic.luck) is silently the most important RNG modifier in your pack. It buffs:

  • Tiered reforges (luckReforgeModifier: 0.02 per point)
  • Fishing loot table rolls
  • Loot table conditions on many mod-added chests
  • Loot Integrations drop tables (lootintegrations-fabric)
  • Artifacts loot chance (artifact_rarity_adjusted_chance)

Sources of Luckโ€‹

Sorted by ease of obtain:

SourceLuckWhere
Drink Luck Potion+1brew with rabbit foot
Beacon (Luck effect via Astralex add-on or vanilla flag)+1base item
Lucky Scarf (Artifacts)+1random chest loot (5% buried_treasure, mob drops)
Mythic Fishing Rod+2fish with Tiered fishing rod, reroll
Epic Fishing Rod+1same source, easier roll
Legendary Fishing Rod+1.5same
Mythic Melee Weapon (some affixes)+3reforge target
Epic Melee+1reforge
Legendary Melee+2reforge

Stacking mathโ€‹

Achievable luck stack:

  • Lucky Scarf: +1
  • Mythic Fishing Rod: +2
  • Beacon: +1
  • Luck Potion: +1
  • Mythic Melee Weapon: +3

Total: +8 luck

With luckReforgeModifier: 0.02:

  • Each luck point = 2% weight reduction on common/uncommon affixes
  • 8 luck = 16% extra weight pushed to higher rarities

What Lucky Scarf doesโ€‹

config/jewelry/loot.json lists luck-granting trinkets, and Artifacts has its own:

  • Lucky Scarf = +1 luck, slot: Belt/Neck (artifacts category)
  • Spawns in: Buried Treasure (artifact inject), Mineshaft chests, mob drops

Reforge orderโ€‹

  1. Get your base Mythic items naturally (no luck) โ†’ keep rerolling at the reforge tab
  2. Once you have Mythic Fishing Rod + Lucky Scarf, stack luck
  3. THEN reforge your big targets:
    • Soulrender / Frostmourne / Ekavar artifact weapons
    • Sapphire Armor pieces
    • Spellbook staff
  4. Each reforge attempt now has dramatically better odds

Important: Mythic affixes are MULTIPLICATIVEโ€‹

Quick reminder from tierify-prominence-tweaks data:

"operation": "MULTIPLY_BASE",
"amount": 0.30

Mythic melee weapon: +30% damage multiplicative. On a Soulrender base of (let's say) 14 dmg, that's 18.2 dmg before talents/enchants. Plus +10% crit chance, plus +3 luck, plus +50% durability.