Luck โ The Secret Stat
Luck (vanilla attribute generic.luck) is silently the most important RNG modifier in your pack. It buffs:
- Tiered reforges (
luckReforgeModifier: 0.02per point) - Fishing loot table rolls
- Loot table conditions on many mod-added chests
- Loot Integrations drop tables (
lootintegrations-fabric) - Artifacts loot chance (
artifact_rarity_adjusted_chance)
Sources of Luckโ
Sorted by ease of obtain:
| Source | Luck | Where |
|---|---|---|
| Drink Luck Potion | +1 | brew with rabbit foot |
| Beacon (Luck effect via Astralex add-on or vanilla flag) | +1 | base item |
| Lucky Scarf (Artifacts) | +1 | random chest loot (5% buried_treasure, mob drops) |
| Mythic Fishing Rod | +2 | fish with Tiered fishing rod, reroll |
| Epic Fishing Rod | +1 | same source, easier roll |
| Legendary Fishing Rod | +1.5 | same |
| Mythic Melee Weapon (some affixes) | +3 | reforge target |
| Epic Melee | +1 | reforge |
| Legendary Melee | +2 | reforge |
Stacking mathโ
Achievable luck stack:
- Lucky Scarf: +1
- Mythic Fishing Rod: +2
- Beacon: +1
- Luck Potion: +1
- Mythic Melee Weapon: +3
Total: +8 luck
With luckReforgeModifier: 0.02:
- Each luck point = 2% weight reduction on common/uncommon affixes
- 8 luck = 16% extra weight pushed to higher rarities
What Lucky Scarf doesโ
config/jewelry/loot.json lists luck-granting trinkets, and Artifacts has its own:
- Lucky Scarf = +1 luck, slot: Belt/Neck (artifacts category)
- Spawns in: Buried Treasure (artifact inject), Mineshaft chests, mob drops
Reforge orderโ
- Get your base Mythic items naturally (no luck) โ keep rerolling at the reforge tab
- Once you have Mythic Fishing Rod + Lucky Scarf, stack luck
- THEN reforge your big targets:
- Soulrender / Frostmourne / Ekavar artifact weapons
- Sapphire Armor pieces
- Spellbook staff
- Each reforge attempt now has dramatically better odds
Important: Mythic affixes are MULTIPLICATIVEโ
Quick reminder from tierify-prominence-tweaks data:
"operation": "MULTIPLY_BASE",
"amount": 0.30
Mythic melee weapon: +30% damage multiplicative. On a Soulrender base of (let's say) 14 dmg, that's 18.2 dmg before talents/enchants. Plus +10% crit chance, plus +3 luck, plus +50% durability.