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Lootr โ€” Every Player Loots Every Chest Fresh

Multiplayer cheese: each player gets a personal copy of every structure chest.

The proofโ€‹

File: config/lootr.json

"decay": { "decay_all": false },
"refresh": { "refresh_value": 24000 },
"lists": { "loot_table_blacklist": [] }

Lootr's default behavior is per-player loot, and no blacklist was set. Every dungeon/village/structure chest in the world generates independently for each player who opens it.

How to exploitโ€‹

Solo cheeseโ€‹

Some loot tables also refresh after 24000 ticks (1 in-game day). For tables that respect refresh, you can re-loot the same structure each day.

Multi-account cheeseโ€‹

If you can have a friend or alt log in:

  • Both players visit the same village โ†’ both get a fresh artifact roll from the toolsmith chest (see Artifact loot table inject in Loophole #8)
  • Both visit Mineshafts โ†’ both find a fresh Bat Backpack chance (5% per chest)
  • Both visit YungsBetterDungeons โ†’ both get fresh Loot Integrations rolls

Speed-clear cheeseโ€‹

Get a glider (Loophole #6) + maps โ†’ speed-run every village/dungeon in your render distance. Each chest = independent roll.

The Artifact Loot Injectโ€‹

paxi/datapacks/artifacts_loot_table_tweaks_1.20.1_1.0.1.zip injects Artifacts into:

  • buried_treasure (25% chance per chest, weights 3-5 per artifact)
  • shipwreck_treasure
  • village_toolsmith
  • village_weaponsmith

So every village toolsmith + buried treasure map = a roll at:

  • Snorkel (water breathing, weight 5)
  • Flippers (swim speed, weight 5)
  • Umbrella (glide + no fall dmg, weight 5)
  • Golden Hook (faster fishing, weight 5)
  • Digging Claws (weight 3)
  • Cloud in a Bottle (double jump) โ€” base artifact pool 2.5%
  • Lucky Scarf (+1 luck) โ€” base artifact pool 2.5%

Combined with Lootr per-player rolls, every village you visit is a fresh shot at a god artifact.

What's NOT cheesedโ€‹

For honesty, two things block harder cheese:

  • carryon-fabric has minecraft:spawner on forbiddenBlocks โ†’ you can't carry dungeon spawners to base for XP farms (confirmed in carryon-common.json)
  • Villagers are also on forbiddenEntities โ†’ no portable trader hall

These were intentional dev decisions, not oversights.