Lootr โ Every Player Loots Every Chest Fresh
Multiplayer cheese: each player gets a personal copy of every structure chest.
The proofโ
File: config/lootr.json
"decay": { "decay_all": false },
"refresh": { "refresh_value": 24000 },
"lists": { "loot_table_blacklist": [] }
Lootr's default behavior is per-player loot, and no blacklist was set. Every dungeon/village/structure chest in the world generates independently for each player who opens it.
How to exploitโ
Solo cheeseโ
Some loot tables also refresh after 24000 ticks (1 in-game day). For tables that respect refresh, you can re-loot the same structure each day.
Multi-account cheeseโ
If you can have a friend or alt log in:
- Both players visit the same village โ both get a fresh artifact roll from the toolsmith chest (see Artifact loot table inject in Loophole #8)
- Both visit Mineshafts โ both find a fresh Bat Backpack chance (5% per chest)
- Both visit YungsBetterDungeons โ both get fresh Loot Integrations rolls
Speed-clear cheeseโ
Get a glider (Loophole #6) + maps โ speed-run every village/dungeon in your render distance. Each chest = independent roll.
The Artifact Loot Injectโ
paxi/datapacks/artifacts_loot_table_tweaks_1.20.1_1.0.1.zip injects Artifacts into:
buried_treasure(25% chance per chest, weights 3-5 per artifact)shipwreck_treasurevillage_toolsmithvillage_weaponsmith
So every village toolsmith + buried treasure map = a roll at:
- Snorkel (water breathing, weight 5)
- Flippers (swim speed, weight 5)
- Umbrella (glide + no fall dmg, weight 5)
- Golden Hook (faster fishing, weight 5)
- Digging Claws (weight 3)
- Cloud in a Bottle (double jump) โ base artifact pool 2.5%
- Lucky Scarf (+1 luck) โ base artifact pool 2.5%
Combined with Lootr per-player rolls, every village you visit is a fresh shot at a god artifact.
What's NOT cheesedโ
For honesty, two things block harder cheese:
carryon-fabrichasminecraft:spawneronforbiddenBlocksโ you can't carry dungeon spawners to base for XP farms (confirmed incarryon-common.json)- Villagers are also on
forbiddenEntitiesโ no portable trader hall
These were intentional dev decisions, not oversights.