Grindstone Book Duplication
The single biggest oversight in the entire modpack.
What it doesโ
Put any enchanted item in the grindstone with the Grind Enchantments mod recipe. You get a book containing that enchant, AND you keep the original enchanted item.
Normal grindstone behavior destroys the enchantment. This config disables that.
The proofโ
File: config/grindenchantments.json
"disenchant_to_book": {
"enabled": true,
"consume_enchanted_item": false
}
That false is the bug. It should be true (vanilla behavior). The dev forgot to set it.
How to exploitโ
- Get one Mending book (librarian villager โ trade)
- Apply Mending to a cheap pickaxe
- Put pickaxe + book in grindstone (Grind Enchantments recipe)
- Get a new Mending book AND keep the pickaxe
- Repeat infinitely
Same works for:
- Sharpness V
- Protection IV
- Unbreaking III
- Any rare enchant from villager trades
Power scalingโ
Combined with villager trading hall + TradingPost-v8.0.2:
- Cycle librarians for rare books (Mending, Sharp V, Prot IV, Fortune III)
- Buy ONE of each
- Dupe each one infinitely via grindstone
- Outfit unlimited armor/weapons with god enchants for the cost of 5-6 emerald trades
Riskโ
This is technically a bug. If the modpack ever updates grindenchantments.json to set consume_enchanted_item: true, the loophole closes. Stockpile while it's open.