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Rogue / Assassin DPS Build

Constant damage via attack speed stacking.

Talent pathโ€‹

OrderCostNode
1FREERogue's Path (root) โ€” +1 dmg, +5% haste
2-43+2% Haste nodes (cheapest 1-pt nodes)
5-84Omnivampirism (+2% lifesteal) + filler
91Shadow Techniques (Fate) โ€” +35% haste + Slice & Dice proc
10-3223filler: +lethality, +physical dmg, +haste

Tier guide from FTB questsโ€‹

Source: einformation_7new_mechanics.snbt

"Rogues are melee builds that focus on attacking fast, dealing constant damage to targets. Stat-wise the main priority is Haste, then Physical Damage. Gear-wise you should look for fast attacking weapons that are one-handed so you can dual wield them."

  • Tier II: Assassin Set (+5% haste/piece โ€” Tier III upgrade)
  • Tier III: Souldancer Set (highest haste of any armor)
  • Tier IV: Mutant Skeleton chestplate (chest drops, see MutantMonsters)

Dual-wield setupโ€‹

Pack supports proper dual-wielding via bettercombat-fabric:

  • Main hand: fast dagger (Daggers_Fix datapack applied)
  • Off-hand: second dagger
  • add_spell_casting_to_swords: true means daggers can also cast spells if you go hybrid

Alternative โ€” Monkโ€‹

Same quest tier guide mentions:

"An alternative path of the Rogue is a Monk, which uses Fist weapons. You can get a Fist of Fury for those builds."

Fist of Fury is craftable, then can be evolved via the artifact path (see artifact_reforging.snbt):

"This soulfire fist can enrage anyone if also wielding its sister weapon; the Fist of Fury, making it a lethal choice for martial artists."

Stat priorities (verified from talent rewards)โ€‹

  1. Haste โ€” multiplicative attack speed (Shadow Techniques +35%, Tiered Mythic +5%)
  2. Physical Damage โ€” additive (lower priority than haste)
  3. Crit Chance โ€” Tiered Mythic melee +10%
  4. Lethality โ€” ignores % of target armor
  5. Lifesteal โ€” Omnivampirism +2% baseline