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Arcane Archmage Build

The strongest archetype in your pack. Period.

Sourced from puffish_skills/categories/prom/ data + spell_power/attributes.json + tierify staff table.

Why it winsโ€‹

See Mage Multiplicative Stack for the math. Quick recap:

  • All spell stats are MULTIPLY_BASE โ†’ exponential scaling
  • bypass_iframes: true โ†’ spells hit every tick on bosses
  • Mythic staff affix adds +10% crit dmg + 15% crit chance (multiplicative)

Talent tree (32 points)โ€‹

Free starting root: Enigmatic Knowledge (+1 Arcane Power)

Climb path (verified from connections.json):

OrderCostNodeEffect
1FREEEnigmatic Knowledge (root)+1 Arcane
21+3% Fire Power / +1% Crit Chancebridge node
31+3% Fire Power / +1% Crit Chancebridge
4-85continue Fire chain toward centerbridges
91Runes & Stars (Fate)+3 all schools, +8% crit chance, +15% crit dmg
101Arcane Archmage (Fate)+6 Arcane, +25% crit dmg
111Critical Thinking-25% power, +75% crit dmg
12-3221fillers: +3% Arcane Power, +Haste, +Spell Hastescale

Magic Resist is optional โ€” you can route through Fire Power instead, no extra cost.

Gear prioritiesโ€‹

Weaponโ€‹

  1. Wizard Staff (any element) โ€” wizards mod
  2. Netherite Arcane Staff = +6 spell power base
  3. Mythic-affixed staff (reforge via Tiered) = +10% crit dmg + 15% crit chance multiplicative

Armorโ€‹

Hunt for the #prominent:limit_10 tag โ€” these slots hold 10 enchants. Stack:

  • Spell Power enchants (from spell_enchants_for_all_armor_edition datapack)
  • Magic Protection (boosted by Sortilege)
  • Mending (duped via Loophole #1)

Jewelry (Jewelry mod, Trinkets slots)โ€‹

Best stats per slot (from config/jewelry/items_v4.json):

  • +10% crit damage rings (multiplicative)
  • +8% arcane power rings
  • +6% spell haste amulets
  • +60 max HP necklace (yes, +30 hearts from one piece)
  • Stack 4-6 rings via Trinkets slots

Spellbookโ€‹

From HighLevelSpellbooks datapack:

  • arcane_battlemage pool: arcaneoverdrive, frostblink, finalstrike, amethystslash
  • Or for endgame: forge the Supernova artifact (Astral)

Gameplay loopโ€‹

  1. Cast arcane spell โ†’ bypasses iframes โ†’ multi-hit
  2. Crits proc constantly (50%+ crit chance with full gear)
  3. Crit damage stacks multiplicatively (ร—6.5 over base)
  4. Mobs die before reaching you
  5. AoE spells clear hordes

Tier progression (from FTB quests)โ€‹

Source: config/ftbquests/quests/chapters/einformation_7new_mechanics.snbt

"Arcane is a high damage element focused on slower but harder spells. It's the Burstiest of all 3. Focuses on Critical Damage to maximize damage dealt by critical spells."

  • Tier II: Wizard Staff (Arcane) + Wizard Robes
  • Tier III: pick Arcane Archmage Fate
  • Tier IV: Magus Set armor (Magus boss drops, Void's Invasion Ch. II) + Ekavar artifact staff