Arcane Archmage Build
The strongest archetype in your pack. Period.
Sourced from puffish_skills/categories/prom/ data + spell_power/attributes.json + tierify staff table.
Why it winsโ
See Mage Multiplicative Stack for the math. Quick recap:
- All spell stats are
MULTIPLY_BASEโ exponential scaling bypass_iframes: trueโ spells hit every tick on bosses- Mythic staff affix adds +10% crit dmg + 15% crit chance (multiplicative)
Talent tree (32 points)โ
Free starting root: Enigmatic Knowledge (+1 Arcane Power)
Climb path (verified from connections.json):
| Order | Cost | Node | Effect |
|---|---|---|---|
| 1 | FREE | Enigmatic Knowledge (root) | +1 Arcane |
| 2 | 1 | +3% Fire Power / +1% Crit Chance | bridge node |
| 3 | 1 | +3% Fire Power / +1% Crit Chance | bridge |
| 4-8 | 5 | continue Fire chain toward center | bridges |
| 9 | 1 | Runes & Stars (Fate) | +3 all schools, +8% crit chance, +15% crit dmg |
| 10 | 1 | Arcane Archmage (Fate) | +6 Arcane, +25% crit dmg |
| 11 | 1 | Critical Thinking | -25% power, +75% crit dmg |
| 12-32 | 21 | fillers: +3% Arcane Power, +Haste, +Spell Haste | scale |
Magic Resist is optional โ you can route through Fire Power instead, no extra cost.
Gear prioritiesโ
Weaponโ
- Wizard Staff (any element) โ
wizardsmod - Netherite Arcane Staff = +6 spell power base
- Mythic-affixed staff (reforge via Tiered) = +10% crit dmg + 15% crit chance multiplicative
Armorโ
Hunt for the #prominent:limit_10 tag โ these slots hold 10 enchants. Stack:
- Spell Power enchants (from
spell_enchants_for_all_armor_editiondatapack) - Magic Protection (boosted by Sortilege)
- Mending (duped via Loophole #1)
Jewelry (Jewelry mod, Trinkets slots)โ
Best stats per slot (from config/jewelry/items_v4.json):
- +10% crit damage rings (multiplicative)
- +8% arcane power rings
- +6% spell haste amulets
- +60 max HP necklace (yes, +30 hearts from one piece)
- Stack 4-6 rings via Trinkets slots
Spellbookโ
From HighLevelSpellbooks datapack:
- arcane_battlemage pool: arcaneoverdrive, frostblink, finalstrike, amethystslash
- Or for endgame: forge the Supernova artifact (Astral)
Gameplay loopโ
- Cast arcane spell โ bypasses iframes โ multi-hit
- Crits proc constantly (50%+ crit chance with full gear)
- Crit damage stacks multiplicatively (ร6.5 over base)
- Mobs die before reaching you
- AoE spells clear hordes
Tier progression (from FTB quests)โ
Source: config/ftbquests/quests/chapters/einformation_7new_mechanics.snbt
"Arcane is a high damage element focused on slower but harder spells. It's the Burstiest of all 3. Focuses on Critical Damage to maximize damage dealt by critical spells."
- Tier II: Wizard Staff (Arcane) + Wizard Robes
- Tier III: pick Arcane Archmage Fate
- Tier IV: Magus Set armor (Magus boss drops, Void's Invasion Ch. II) + Ekavar artifact staff